About Us

Fireside Games can help you bring fun home™.

Fireside Games was founded in 2007 on the idea that board games matter in this hectic, digital world.

We have many fond childhood memories of playing the classic games we all know, but the world of games has changed dramatically since then. Now, Fireside Games offers new ways to reintroduce you to an old friend that has grown up too.

In particular, it is our mission to raise awareness of the benefits of board gaming for everyone. These benefits include:

  • Social Interaction Something remarkable happens when friends and family gather face to face around the table to share the same experience. The interactivity of board games can be a powerful force in social bonding and development of social skills.
  • Cooperation Cooperative gameplay encourages players to work together and build trust and camaraderie. These traits increase the enjoyment of the social interaction that comes with gaming.
  • Embedded Learning Embedded learning is the development of mental skills, such as language acquisition, literacy, and math, through the performance of daily tasks and informal instruction. Board games teach many skills, including reading, counting, and critical thinking.
  • Stress Management Many experts say that positive relationships and enjoyable activities are essential to managing stress. Board gaming provides an outlet for stress and social interactivity that promotes strong relationships.

Our People

Justin De Witt is the Chief Creative Officer for Fireside Games, which means he spends a lot of his time rolling dice and mumbling to himself. He’s been designing and playing games since childhood and loves to drag . . . er, “introduce” new people to the world of gaming. As the primary game designer, graphic designer, and production artist for the company, he wears many hats, although strangely enough he never wears actual hats. His love of giant robots, monsters, and spaceships borders on the obsessive.


As CEO for Fireside Games, Anne-Marie De Witt manages the finances and guides strategy development. She also designs games, writes and edits, and pitches in wherever necessary. She loves short stories, '70s music, camping, and high ROI. If she could have any superpower, it would be regeneration. But she wouldn't say no to fire-breathing either.


Kris McCardel is our Sales & Marketing Manager and "Lead Lackey." She handles our Customer Service as well. Her fondness for black cats (she has two!) and the macabre would be worrisome if it weren't so endearing. The nicest compliment she has ever received was when her husband told her the City Museum of St. Louis "must be what it's like inside [her] head."


Maureen McCardel is one of our Sales & Marketing Managers, but likes to call herself our "Head Minion." She has skillz (yes, with a "z") all over the spectrum, which make her a natural fit with Fireside Games. She loves narwhals almost as much as she loves bacon, and her inner child is actually an 80-year-old daredevil named Granny Kablamo. She is comprised of 80% sugar.


Interviews

Learn more about our games and our designers Justin and Anne-Marie at:

- All Things Fun! (Podcast)

- The Spiel (Podcast)

- Dream with Board Games

- The Comics Bulletin

Why Choose Fireside Games?

With the release of our first game, Castle Panic, in 2009, we began to realize our mission to create fun, innovative, accessible board games that everyone can enjoy. But what does that mean?

Fun: Our games will keep you engaged, maybe even on the edge of your seat. You won’t have to endure long waits until it’s your turn again.

Innovative: Our games aren’t copies of existing games or old games with new names on them. All our games are original and created to have a unique feel to them, something distinctive and memorable. Whether it’s how the game works, a new kind of game piece, or how you feel when the game ends, our games will stay with you and bring you back for more.

Accessible: Our games don’t require you to have a PhD to be able to understand the rules. We know you want to start playing as soon as possible so we make our games clear and easy to learn. More than that, our games have broad appeal. While the theme of some games may appeal to you more than others, they are all made to be inviting and engaging.

So the next time you’re having friends over, planning a family get-together, or just looking for a fun way to pass some time, we hope you’ll consider one of our products.

We always have new games in the works, so we invite you to visit us often and to bring fun home™.