Steve Ruduski over at The Company Bard recently interviewed Anne-Marie for his Gaming Careers Podcast. They covered origins stories for Fireside Games and how we grew from a part-time, when-we-have-time venture into a thriving and quickly-growing small company.
They also get into the nitty gritty of what it means to be a designer/publisher of boardgames and how the business side of things works. It isn’t all fun and games. Sometimes you have to knuckle down and do the boring (but very necessary) tasks required to run the business. You have to weigh your decisions carefully and balance your goals with your cash flow. And, yes, sometimes you have to take that leap and hope you will sprout wings. Read the rest of this entry »
The world of Castle Panic just got a bit bigger and a whole lot tougher! We are pleased to announce the next expansion to Castle Panic – Castle Panic: The Dark Titan.
Our heroes find themselves facing a new threat to the Castle’s survival, The Dark Titan Agranok. He was once banished but has escaped his former exile and is back with a vengeance! He brings with him a supporting cast of stronger, elite Monsters to challenge you in new ways. Thank goodness you’ve found reinforcements and clever new defenses!
Among the new Monsters laying siege to your Castle, you will find the Dark Sorceress, Elite Monsters, and a Boom Troll. You will fight back using Boiling Oil, the Cavalier, and Support Tokens.
Agranok himself will pose your greatest challenge yet as an 8-point Monster! You can choose to adjust his strength to match your abilities and to customize your play experience.
The Dark Titan releases in March 2015 and will retail for $14.95. It can accommodate 1-6 players, ages 12 and up, and play time is approximately 1 hour.
What’s the difference between the Panic Line games? We get that question A LOT. To help explain the differences we put together a couple of videos.
When Dead Panic came out a lot of people just assumed it was “Castle Panic with zombies.” If you played the game that way you were probably confused and, most likely, didn’t survive the zombie onslaught.
We covered some of the common mistakes made in our video 5 Ways You May Be Playing Dead Panic Wrong, but we wanted to give a good side-by-side comparison so you can easily grasp the major (and a few minor) differences that make these games stand apart from each other.
In this video Justin does just that, even having the games laid out next to each other so he can easily show you how each phase of each game either differs or follows the same basic principles.
With Munchkin Panic, the games still look very similar, but the do actually differ in gameplay. If you are familiar with Castle Panic you will likely recognize the overall mechanics, but we add new twists and layers on top of those mechanics.
The main change in Munchkin Panic is the addition of the competitive edge you seek with your negotiation with other players (instead of straight up trades) and the use of Treasure to boost your personal interests over those of the Castle proper.
There are extra steps you take and additional considerations you have to make when taking your turn in Munchkin Panic, plus you have to be on your toes even when it isn’t your turn to ward off Curses from the other players seeking their own advantage!
Anne-Marie explains the top differences between Castle Panic and Munchkin Panic in this video. Along with the differences between Munchkin Panic and Munchkin®.
Anne-Marie and Justin sat down with Lance McFarlin of Bags and Boards on KXTR Radio 100.7 out of Stephenville, TX to talk about gaming, BGG.Con, and Halloween costumes.
It’s a fun conversation covering topics from design challenges for mixing two hit games into a new game (Munchkin Panic) to how to juggle new game development while keeping up with the demand for current games (Castle Panic) and their expansions.
Want to know what’s coming in 2015 from Fireside Games? Justin and Anne-Marie drop a few hints in this interview, so pay attention for a little advance teaser!
That’s high praise for our little gem and we thank Toy Bulletin for the kind words as well as all the fans of the game that spread the love and recommend it every chance they get. We couldn’t do it without you.